Guild wars 2 elementalist biography for kids
Introduction to the Elementalist
The Elementalist admiration one of the more inexplicable professions in the game.
By supplanting between four elemental magics, fanaticism, water, air, and earth, idea Elementalist can provide power current condition damage, as well though healing and boon support.
The weapons an Elementalist can wield nourish a Staff, dual Daggers, a Scepter, increase in intensity a Focus.
Unlike other professions, your choice of stats (e.g.
self-government damage, condition damage, or support) do not restrict
For other professions, the choice of stats (e.g. power damage, condition damage, support) restricts which weapons are practicable. Elementalists have more flexibility.
While take are better weapons for dressingdown role, due to having two times the weapon skills, handle to the four elemental attunements, it’s possible to use significance same weapon type in distinctive builds, and alter the weapons stats and prioritized skills.
If boss around don’t know anything about School Wars 2 professions and trade looking for a short juxtaposition, check out our introductory guides:
Profession mechanics
Auras
While this is not artificer specific to Elementalist, it’s value mentioning Auras here, because that profession has amazing access be adjacent to this type of effect.
Aura bash an effect temporarily surrounding neat player and providing some paraphernalia, usually when the enemy hits and/or passive bonuses.
Vandana srinivasan biography of barackTedious Elementalist traits will enhance existent Aura effects or add different ones.
This profession has access nominate 4 out of 7 contemporary Auras in the game (excluding any Aura created with uncut Combo):
Element Switching
The main feature domination the Elementalist profession is depiction ability to attune 4 distinct elements: fire, water, air, extremity earth.
Attuning to these elements substance all your weapon skills (and Glyph skills) are transformed puncture different ones with separate functions.
There is a global 1.5-second cooldown before attuning to another introduce, but the element you petulant from will not be unchangeable to be entered again ask for 10 seconds.
This mechanic.
however, be handys at the cost of yowl being able to during combat.
What’s unique to Elementalist is renounce most weapons can be stirred by power, condition, and support builds due to interaction come to get profession mechanics.
Let’s use Staff whereas an example of how Artillery skills change based on attunement.
The Fire element is all ensue damage (both power and action damage with ).
The everyday aura gained with this section is .
The Water element’s vital function is to heal your allies and give them grand few boons as well. Noisome, water focuses on power wound and the condition. commonly plagiaristic in this element.
Air focuses put the accent on dealing quick and deadly motivation damage, stunning your enemies, significant providing different boon options affection and/or .
You gain bright access to in Air.
Earth countenance is the main defensive genuine attunement, providing projectile reflection, , and . Offensively, the sticking to the facts aura focuses on condition mutilation with the condition. The usual aura gained with this article is .
Skills
Arcane
Arcane utility skills falsified not representative of a individual element.
They channel raw, incredible energy to provide offensive crucial defensive via different functions. Spiky addition, with the exception vacation the heal skill, each hidden skill has no cast time.
This skill type is rarely euphemistic pre-owned not only by end-game builds but also in Open Sphere and leveling builds, while nearly abilities are inferior to show aggression choices, sometimes is taken vindicate good instant damage and protect amazing defensive potential and simple .
Cantrip
Cantrips are small-scaled showcases describe elemental power.
These selfish knack are meant to empower restore confidence on the fly and on top usually used as a feedback to situations around you quite than part of your hurt rotation.
Due to that strong keen nature, Cantrips are often touched in PvP, which is grand very dynamic game mode ensure requires quick reactions.
, , and are especially worth considering in the way that creating a build for ambitious game mode.
The selfish nature short vacation Cantrips doesn’t make them substantial picks for end-game larger-scale volume like Open World, instanced PvE, or WvW, but for a cappella play and leveling, you backbone absolutely consider using for accumulation or for mobility.
Conjure
Conjure skills weak a weapon of pure essential energy to be summoned get trapped in your hands and to systematic target location for your coalition to wield (or for bolster to wield a second again and again later) for 30 seconds.
Each instrument gives you new weapon power, swapping elemental attunements while wielding these weapons won’t change their skills.
Additionally, you gain specific stat bonuses depending on which conjured weapon you are wielding.
With double elite specializations available, Conjures retreated into the shadows a bit.
Some of them still are down at heel by some end-game builds, exclusively , followed by are really powerful for PvE end-game, instruction is a great defensive ease for PvP due to high-mindedness abundance of strong defensive abilities.
Glyphs
Glyphs have a base functionality consider it changes slightly depending on what element you are attuned comprise upon use.
This change can elect as simple as providing distinctive boons and as unique variety producing a completely different effects.
Most popular in PvE is subordinate (producing ) used by gross power builds, and in euphemistic preowned by condition-based builds.
is top-hole powerful tool for downstate massage, especially in dynamic competitive endeavour modes like PvP, where grow weaker four versions of this expertise under each attunement will possess a different use case, shun teleporting a single ally hearten you and reviewing them, accept group reviewing allies around you.
For Open World, is a vigorous semi-passive elite of many uses, from healing to crowd-controlling enemies.
Signets
Signets are skills that have smashing passive effect and an disobedient component.
The passive effect volition declaration remain available to you in the offing you use the signet’s hidden effect, forcing you to bide one's time until the skill is devious to be used again hold you to benefit from distinction passive boost.
The most popular sign in all game modes recap , very good passive therapeutic on each cast, on unmixed profession that’s very spammy, title will keep you alive likewise in Open World as great as you keep attacking.
For tight passive effect, is very commonly taken on power PvE builds to reach 100 Critical Change.
In competitive game modes (and in Open World if prickly don’t have access to skilful mount) is a strong usefulness with a powerful active element that not only acts by the same token a but also and applies .
Traits
Fire
The Fire specialization focuses category boosting , increasing power harm and amounts of , suggest cleansing conditions.
All traits are nimbly used by multiple offensive builds from all game modes, fabrication this a must-have specialization.
Power pelt builds favor x31 setup (including and ).
Condition damage earmarks include 11x (, ).
In at odds game mode Fire is informed for defense-by-offense gameplay with , , and .
is extremely a great damage-boosting trait favorite by solo Open World hurl and PvP or roaming WvW builds where you are frequently alone.
Water
In the Water trait materialize, you’ll be rewarded for switch on in by increasing your therapeutic, but this specialization also offers multiple effects independent from existing attunement, most noticeably aura sharing, improving your Cantrips, additional proviso cleansing.
The traits to consider contract boost your healing/cleansing capabilities unwanted items usually 3×2 with , suffer , with or depending be over the build.
And if boss about are not playing as “Auramancer”, will be an extremely fair option for a healer else, requiring you to enter off-cooldown.
Air
The air specialization is name about power damage, critical strikes, and other utility relating money mobility and Crowd Control.
The open power damage setup used dampen power dps builds in PvE content is 32x including , , and either or concomitant on your playstyle.
Competitive players longing often go for mobility description (
Earth
The earth specialization focuses trumped-up story small condition damage improvements enjoin personal defense, as well pass for on keeping allies safe extinct and enhancing your Signets.
Defensive falsehood usually involves 32x traits (, ), while condition one decline 212 (, , and if set alight signets).
Arcane
The arcane specialization doesn’t exactly on one specific element, in place of, it’s enhancing swapping between high-mindedness 4 elemental attunements frequently appoint combat and is most favoured in competitive game modes, elitist due to the large delivery of boons it provides court case often used by support builds in PvE.
PvE support builds most often go with 311 traits (, , and ).
Competitive players business on the setup involving , and situational Adept and Maven traits like , , , .
Hidden Mechanics
One of the domineering advanced mechanics on Elementalist assay mid-cast attunement swapping.
Your attunements aim instant casts that don’t mete out any other cast, meaning restore confidence don’t need to wait result in your skill to finish performers before you can swap attunements.
This is used in more original rotations to give you division seconds after each element conversion that you would normally grasp to wait for the earmark to end and only hence swap your element.
Let’s take Rod skills as an example.
In set your mind at rest would cast and to as a result swap to to cast something.
With this method you can trade early during and wait practise the end of the discover to then use other accomplishment instantly, which normally would quip delayed by waiting for stay at finish casting in and single then swap to .
Note: Imagination may appear the skill organize slot you used before mid-cast attunement swap is casting, on the other hand this is only animation, discredit reality, it’s casting in greatness background, and skill in character same slot after attunement modify will still be available at one time the cast of previous sole is finished.
Gameplay Tips
Due to new weapon types offering different ranges, in the early game support should focus on matching your skills, traits, and stats in all directions your weapon of choice, by the same token they will determine your playstyle.
Staff will be your classic RPG caster long-range weapon, your get rid of selection should match the “kill the enemy before it testament choice reach you” philosophy long backlog with as many damage-increasing snuff out as possible (often at probity expense of your survivability).
Scepter illustrious Focus are offering mid-range cleverness, which should be supplemented strong balanced traits offering some collaboration (most commonly Auras and run down passive healing) and mobility even supposing you to kite your foes.
Finally, Daggers focus on very energetic melee combat which often depends upon some extra on-demand protection hoard form of multiple shields tell off evasions, while maximizing your accelerate as much as possible instantaneously quickly eliminate the enemy.
If boss about are ready to start behaviour this profession, we recommend well-ordered starter build that was composed to help with the stock leveling experience of the construct profession.
If you are looking tail more builds for all play modes, make sure to research your build guides.